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  <titleInfo>
    <nonSort>The </nonSort>
    <title>gamification of digital journalism</title>
    <subTitle>innovation in journalistic storytelling</subTitle>
  </titleInfo>
  <name type="personal">
    <namePart>Dowling, David Oakey</namePart>
    <namePart type="date">1967-</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <typeOfResource>text</typeOfResource>
  <genre authority="marc">bibliography</genre>
  <originInfo>
    <place>
      <placeTerm type="code" authority="marccountry">nyu</placeTerm>
    </place>
    <place>
      <placeTerm type="text">New York</placeTerm>
    </place>
    <publisher>Routledge, Taylor &amp; Francis Group</publisher>
    <dateIssued>2021</dateIssued>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
  </language>
  <physicalDescription>
    <form authority="marcform">print</form>
    <extent>vii, 193 p.</extent>
  </physicalDescription>
  <abstract>"This book examines the brief yet accelerated evolution of newsgames, a genre that has emerged from puzzles, quizzes, and interactives augmenting digital journalism into full-fledged immersive video games from open world designs to virtual reality experiences. Critics have raised questions about the credibility and ethics of transforming serious news stories of political consequence into entertainment media, and the risks of trivializing grave and catastrophic events into mere games. Dowling explores both the negatives of newsgames, and how the use of entertainment media forms and their narrative methods mainly associated with fiction can add new and potentially more powerful meaning to news than traditional formats allow. The book also explores how industrial and cultural shifts in the digital publishing industry have enabled newsgames to evolve in a manner that strengthens certain core principles of journalism, particularly advocacy on behalf of marginalized and oppressed groups. Cutting-edge and thoughtful, The Gamification of Digital Journalism is a must-read for scholars, researchers, and practitioners interested in multimedia journalism and immersive storytelling".</abstract>
  <tableOfContents>Introduction: the mainstreaming of gaming culture and journalism's Ludic turn -- Journalism and the politics of game content -- News branding through news experiences -- Open world game narratives -- Documentary games -- Social media and mobile gaming -- Imersive design: VR journalism -- Conclusion: the ultimate empathy machine? games about refugees and migrants.</tableOfContents>
  <note type="statement of responsibility">David O. Dowling.</note>
  <note>Includes bibliographical references and index.</note>
  <subject>
    <topic>Online journalism</topic>
  </subject>
  <subject>
    <topic>Digital storytelling</topic>
  </subject>
  <subject>
    <topic>Gamification</topic>
  </subject>
  <subject>
    <topic>Storytelling</topic>
    <topic>Interactive multimedia</topic>
  </subject>
  <classification authority="lcc">PN4784.O62 D69 2021</classification>
  <identifier type="isbn">9780367076252 (pbk.)</identifier>
  <identifier type="isbn">0367076233 (hbk.)</identifier>
  <identifier type="isbn">9780367076238 (hbk.)</identifier>
  <identifier type="isbn">036707625X (pbk.)</identifier>
  <recordInfo>
    <recordCreationDate encoding="marc">210304</recordCreationDate>
    <recordIdentifier source="OCoLC">on1156992366</recordIdentifier>
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