000 01165cam a2200277 i 4500
001 on1222775572
003 OCoLC
007 ta
008 210429s2021 nyua b 001 0 eng d
020 _a9781501348952 (hardcover)
020 _a1501348957 (hardcover)
020 _a9781501348969 (paperback)
020 _a1501348965 (paperback)
035 _a(OCoLC)1222775572
050 _aGV1469.34.A97
_bG36 2021
245 0 0 _aGame writing :
_bnarrative skills for videogames /
_cedited by Chris Bateman.
250 _a2nd ed.
260 _aNew York :
_bBloomsbury Academic,
_c2021.
300 _axv, 435 p. :
_bill.
500 _aPrevious ed.: Boston: Charles River Media, 2007.
504 _aIncludes bibliographical references and index.
520 _aAs computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today's studios and developers need good writers. This book addresses these issues. It is suitable for both beginners and experienced writers.
650 4 _aVideo games
_xAuthorship.
700 1 _aBateman, Chris.
942 _2lcc
_cBK
999 _c1599
_d1599