| 000 | 01165cam a2200277 i 4500 | ||
|---|---|---|---|
| 001 | on1222775572 | ||
| 003 | OCoLC | ||
| 007 | ta | ||
| 008 | 210429s2021 nyua b 001 0 eng d | ||
| 020 | _a9781501348952 (hardcover) | ||
| 020 | _a1501348957 (hardcover) | ||
| 020 | _a9781501348969 (paperback) | ||
| 020 | _a1501348965 (paperback) | ||
| 035 | _a(OCoLC)1222775572 | ||
| 050 |
_aGV1469.34.A97 _bG36 2021 |
||
| 245 | 0 | 0 |
_aGame writing : _bnarrative skills for videogames / _cedited by Chris Bateman. |
| 250 | _a2nd ed. | ||
| 260 |
_aNew York : _bBloomsbury Academic, _c2021. |
||
| 300 |
_axv, 435 p. : _bill. |
||
| 500 | _aPrevious ed.: Boston: Charles River Media, 2007. | ||
| 504 | _aIncludes bibliographical references and index. | ||
| 520 | _aAs computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today's studios and developers need good writers. This book addresses these issues. It is suitable for both beginners and experienced writers. | ||
| 650 | 4 |
_aVideo games _xAuthorship. |
|
| 700 | 1 | _aBateman, Chris. | |
| 942 |
_2lcc _cBK |
||
| 999 |
_c1599 _d1599 |
||