| 000 | 01215cam a2200265Ki 4500 | ||
|---|---|---|---|
| 001 | on1145921830 | ||
| 003 | OCoLC | ||
| 007 | ta | ||
| 008 | 210316s2020 gw a b 001 0 eng d | ||
| 020 | _a9783110664461 (hardcover) | ||
| 020 | _a3110664461 (hardcover) | ||
| 035 | _a(OCoLC)1145921830 | ||
| 050 |
_aHD9993.E452 _bM33 2020 |
||
| 100 | 1 | _aMcDivitt, Anne Ladyem. | |
| 245 | 1 | 0 |
_aHot tubs and Pac-Man : _bgender and the early video game industry in the United States (1950s-1980s) / _cAnne Ladyem McDivitt. |
| 260 |
_aBerlin : _bDe Gruyter Oldenbourg, _cc2020. |
||
| 300 |
_aviii, 136 p. : _bill. (some col.) |
||
| 490 | 0 |
_aVideo Games and the Humanities ; _vVolume 1 |
|
| 504 | _aIncludes bibliographical references and index. | ||
| 505 | 0 | _aIntroduction -- "Just Way Too Many Guys Crammed Into One Place" -- "What Can You Expect from a Guy in Charge of Joysticks?" -- "A Gentler Touch to the World of Video Games" -- Atari Generation -- "Are you Man Enough to Run with Us?" -- References -- Index. | |
| 650 | 4 |
_aVideo games industry _xHistory _y20th century. |
|
| 650 | 4 |
_aWomen video game designers _xHistory _y20th century. |
|
| 650 | 4 |
_aWomen video gamers _xHistory _y20th century. |
|
| 942 |
_2lcc _cBK |
||
| 999 |
_c935 _d935 |
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